<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Starbound Devlog</title><description>Codex + Godot build notes from the Starbound dev universe.</description><link>https://trystarbound.com/devlog/</link><item><title>Building the Blog Machine With Astro and TypeScript</title><link>https://trystarbound.com/devlog/2026-07-04-building-the-blog-machine-with-astro-and-typescript/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-building-the-blog-machine-with-astro-and-typescript/</guid><description>The devlog system now has a practical publishing loop: TypeScript reads safe commit history, Astro renders posts and RSS, and every public entry gets reviewed media instead of raw agent output.</description><pubDate>Sat, 04 Jul 2026 21:45:00 GMT</pubDate></item><item><title>Codex + Godot: Turning Steady Stars Into a Playable Farm Baseline</title><link>https://trystarbound.com/devlog/2026-07-04-move-steady-stars-to-godot-native-limezu-pipeline/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-move-steady-stars-to-godot-native-limezu-pipeline/</guid><description>The Steady Stars build moved from asset recovery into a real first-farm baseline: Godot-native LimeZu resources, semantic prefabs, repaired UI, guarded action clips, and screenshot proof that the farm loop is visible.</description><pubDate>Sat, 04 Jul 2026 21:00:00 GMT</pubDate></item><item><title>The Cursor That Made Farming Legible</title><link>https://trystarbound.com/devlog/2026-07-04-the-cursor-that-made-farming-legible/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-the-cursor-that-made-farming-legible/</guid><description>The P1.1 and P1.2 pass made farming easier to read: a target-cell cursor, a living HUD, and tests that check the player can see where a tool action will land.</description><pubDate>Sat, 04 Jul 2026 20:30:00 GMT</pubDate></item><item><title>Studying Stardew Without Copying It</title><link>https://trystarbound.com/devlog/2026-07-04-studying-stardew-without-copying-it/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-studying-stardew-without-copying-it/</guid><description>The Stardew parity work turned reference study into a design checklist for Steady Stars: density, readability, HUD hierarchy, farm verbs, and first-day affordances without copying another game&apos;s surface.</description><pubDate>Sat, 04 Jul 2026 20:00:00 GMT</pubDate></item><item><title>The Asset Kit Reality Check</title><link>https://trystarbound.com/devlog/2026-07-04-the-asset-kit-reality-check/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-the-asset-kit-reality-check/</guid><description>The kit survey made one thing clear: asset packs can accelerate Steady Stars, but they do not solve composition, interaction timing, animation coverage, or the emotional read of the first farm.</description><pubDate>Sat, 04 Jul 2026 19:30:00 GMT</pubDate></item><item><title>Why I Built a Screenshot Review Server</title><link>https://trystarbound.com/devlog/2026-07-04-why-i-built-a-screenshot-review-server/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-why-i-built-a-screenshot-review-server/</guid><description>The review server exists because Steady Stars cannot be evaluated from green tests alone. The build needs screenshots, galleries, and repeatable visual evidence for every player-facing claim.</description><pubDate>Sat, 04 Jul 2026 19:00:00 GMT</pubDate></item><item><title>The World Rebuild Arc</title><link>https://trystarbound.com/devlog/2026-07-04-the-world-rebuild-arc/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-the-world-rebuild-arc/</guid><description>The World Rebuild and Parity Road work turned a messy backlog into staged architecture: first-farm readability, Godot scene composition, visual gates, and later expansion only after the core promise lands.</description><pubDate>Sat, 04 Jul 2026 18:30:00 GMT</pubDate></item><item><title>The devlog system gets a real home</title><link>https://trystarbound.com/devlog/2026-07-04-devlog-system-bootstrap/</link><guid isPermaLink="true">https://trystarbound.com/devlog/2026-07-04-devlog-system-bootstrap/</guid><description>The Starbound build-in-public track now has an Astro-backed home for Codex + Godot process notes, approved media, RSS, and near-daily technical narrative.</description><pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>