Hook
The devlog now has a real place to live. Starbound is larger than one game, but the active proof is Steady Stars: a Godot cozy-game build where Codex helps turn planning, tool work, and review evidence into playable scenes.
What changed
The devlog is no longer just an idea sitting beside the commit history. It now has an Astro content collection, a public index, individual post pages, RSS, and a path for approved media. That gives the build-in-public track a proper publishing surface without forcing the existing novel site to migrate all at once.
Codex and Godot workflow
The intent is to show the work clearly enough that another builder can follow the production method. A local tool collects safe-listed commits and review artifacts, drafts the technical narrative, and keeps raw sessions, private paths, and story spoilers out of the public package.
Visible result
The public output is a compact hub at /devlog/: a place for near-daily notes, curated clips, and the practical details behind the Codex + Godot workflow. Raw OBS recordings stay outside the repo; only approved clips and images should move into the public asset folder.
What broke or surprised us
The important design choice was separation. The novel site can remain stable while the devlog gets modern content tooling. Astro handles posts and feeds; the existing static site can keep serving the book.
Next experiment
The next useful clip is simple: prompt Codex, show the plan forming, show the Godot or file change, then cut to the visible result. That is the core format this devlog should repeat.
