Starbound

Starbound Dev Universe

Building Steady Stars in public with Codex and Godot.

Near-daily technical narrative from the build: commit history translated into process notes, Godot proof, Codex workflow, and the parts that broke before they worked.

Starbound hero artwork used as a temporary devlog system image

Jul 4, 2026 · Starbound Dev Universe

Building the Blog Machine With Astro and TypeScript

The devlog system now has a practical publishing loop: TypeScript reads safe commit history, Astro renders posts and RSS, and every public entry gets reviewed media instead of raw agent output.

Steady Stars homestead spawn showing the cabin, barn, player, path, toolbar, and first farm affordances

Jul 4, 2026 · Starbound Dev Universe

Codex + Godot: Turning Steady Stars Into a Playable Farm Baseline

The Steady Stars build moved from asset recovery into a real first-farm baseline: Godot-native LimeZu resources, semantic prefabs, repaired UI, guarded action clips, and screenshot proof that the farm loop is visible.

Steady Stars field view with a visible tool-target cursor

Jul 4, 2026 · Starbound Dev Universe

The Cursor That Made Farming Legible

The P1.1 and P1.2 pass made farming easier to read: a target-cell cursor, a living HUD, and tests that check the player can see where a tool action will land.

Steady Stars greybox farm field gate used for parity review

Jul 4, 2026 · Starbound Dev Universe

Studying Stardew Without Copying It

The Stardew parity work turned reference study into a design checklist for Steady Stars: density, readability, HUD hierarchy, farm verbs, and first-day affordances without copying another game's surface.

Steady Stars LimeZu runtime asset audit showing selected UI, crops, tools, and world sprites

Jul 4, 2026 · Starbound Dev Universe

The Asset Kit Reality Check

The kit survey made one thing clear: asset packs can accelerate Steady Stars, but they do not solve composition, interaction timing, animation coverage, or the emotional read of the first farm.

Steady Stars title menu screenshot from the review capture set

Jul 4, 2026 · Starbound Dev Universe

Why I Built a Screenshot Review Server

The review server exists because Steady Stars cannot be evaluated from green tests alone. The build needs screenshots, galleries, and repeatable visual evidence for every player-facing claim.

Steady Stars map overview capture from the world rebuild gate

Jul 4, 2026 · Starbound Dev Universe

The World Rebuild Arc

The World Rebuild and Parity Road work turned a messy backlog into staged architecture: first-farm readability, Godot scene composition, visual gates, and later expansion only after the core promise lands.

Starbound hero artwork used as the temporary devlog hero

Jul 4, 2026 · Starbound Dev Universe

The devlog system gets a real home

The Starbound build-in-public track now has an Astro-backed home for Codex + Godot process notes, approved media, RSS, and near-daily technical narrative.